Searched refs:imageUint (Results 1 – 1 of 1) sorted by relevance
1276 unsigned int imageUint; in loadBinaryShaderExecutables() local1278 stream->readInt(&imageUint); in loadBinaryShaderExecutables()1280 signatures.insert(std::pair<unsigned int, gl::TextureType>(imageUint, textureType)); in loadBinaryShaderExecutables()