Home
last modified time | relevance | path

Searched refs:imageUint (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1276 unsigned int imageUint; in loadBinaryShaderExecutables() local
1278 stream->readInt(&imageUint); in loadBinaryShaderExecutables()
1280 signatures.insert(std::pair<unsigned int, gl::TextureType>(imageUint, textureType)); in loadBinaryShaderExecutables()