Searched refs:imageUnitFormat (Results 1 – 9 of 9) sorted by relevance
45 imageUnitFormat(GL_NONE), in ShaderVariable()83 imageUnitFormat(other.imageUnitFormat), in ShaderVariable()115 imageUnitFormat = other.imageUnitFormat; in operator =()139 imageUnitFormat != other.imageUnitFormat || offset != other.offset || in operator ==()417 if (imageUnitFormat != other.imageUnitFormat) in isSameUniformAtLinkTime()
807 if (uniform.active && gl::IsImageType(uniform.type) && uniform.imageUnitFormat == GL_R32F) in translateImpl()
1083 uniform.imageUnitFormat = in recordUniform()
211 GLenum imageUnitFormat; member
490 linkedUniform.imageUnitFormat = variable.imageUnitFormat; in visitNamedVariable()1731 if (variable1.imageUnitFormat != variable2.imageUnitFormat) in LinkValidateProgramVariables()
952 stream->writeInt(var.imageUnitFormat); in WriteShaderVar()988 var->imageUnitFormat = stream->readInt<GLenum>(); in LoadShaderVar()
49 GLenum format = uniform.imageUnitFormat; in image2DHLSLGroup()
1427 if (imageUniform.imageUnitFormat != GL_NONE) in updateImagesDescriptorSet()1429 format = &renderer->getFormat(imageUniform.imageUnitFormat); in updateImagesDescriptorSet()
945 json->addScalar("ImageUnitFormat", shaderVariable.imageUnitFormat); in SerializeShaderVariable()