Searched refs:image_mask (Results 1 – 12 of 12) sorted by relevance
86 buffers->image_mask = 0; in device_image_get_buffers()110 buffers->image_mask |= __DRI_IMAGE_BUFFER_FRONT; in device_image_get_buffers()
79 buffers->image_mask = 0; in surfaceless_image_get_buffers()103 buffers->image_mask |= __DRI_IMAGE_BUFFER_FRONT; in surfaceless_image_get_buffers()
837 images->image_mask = 0; in droid_image_get_buffers()853 images->image_mask |= __DRI_IMAGE_BUFFER_SHARED; in droid_image_get_buffers()865 images->image_mask |= __DRI_IMAGE_BUFFER_FRONT; in droid_image_get_buffers()875 images->image_mask |= __DRI_IMAGE_BUFFER_BACK; in droid_image_get_buffers()
407 buffers->image_mask = __DRI_IMAGE_BUFFER_BACK; in dri2_drm_image_get_buffers()
815 buffers->image_mask = __DRI_IMAGE_BUFFER_BACK; in image_get_buffers()
590 image_bid, image_mask, image_flags = image_bid_tuple591 if image_mask:
787 uint32_t sampler_mask = 0, image_mask = 0; in nir_tgsi_scan_shader() local792 image_mask |= ((1ull << image_count) - 1) << var->data.binding; in nir_tgsi_scan_shader()800 info->images_declared = image_mask; in nir_tgsi_scan_shader()
880 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) { in intel_update_image_buffers()889 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) { in intel_update_image_buffers()
1901 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) { in intel_update_image_buffers()1911 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) { in intel_update_image_buffers()1921 if (images.image_mask & __DRI_IMAGE_BUFFER_SHARED) { in intel_update_image_buffers()1922 assert(images.image_mask == __DRI_IMAGE_BUFFER_SHARED); in intel_update_image_buffers()
2049 buffers->image_mask = 0; in loader_dri3_get_buffers()2116 buffers->image_mask |= __DRI_IMAGE_BUFFER_FRONT; in loader_dri3_get_buffers()2122 buffers->image_mask |= __DRI_IMAGE_BUFFER_BACK; in loader_dri3_get_buffers()
2029 uint32_t image_mask; member
484 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) { in dri2_allocate_textures()495 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) { in dri2_allocate_textures()