Searched refs:image_matrix (Results 1 – 3 of 3) sorted by relevance
128 CFX_Matrix image_matrix = pChar->matrix() * text_matrix; in RenderGlyph() local134 if (fabs(image_matrix.b) < fabs(image_matrix.a) / 100 && in RenderGlyph()135 fabs(image_matrix.c) < fabs(image_matrix.d) / 100) { in RenderGlyph()139 float top_y = image_matrix.d + image_matrix.f; in RenderGlyph()140 float bottom_y = image_matrix.f; in RenderGlyph()150 pResBitmap = pBitmap->StretchTo(static_cast<int>(image_matrix.a), in RenderGlyph()154 if (image_matrix.a < 0) in RenderGlyph()155 left = FXSYS_roundf(image_matrix.e + image_matrix.a); in RenderGlyph()157 left = FXSYS_roundf(image_matrix.e); in RenderGlyph()161 pResBitmap = pBitmap->TransformTo(image_matrix, &left, &top); in RenderGlyph()
1078 CFX_Matrix image_matrix = pType3Char->matrix() * matrix; in ProcessType3Text() local1081 image_matrix, FXDIB_ResampleOptions(), false, in ProcessType3Text()
20 SkMatrix image_matrix(const ImageAsset::FrameData& frame_data, const SkISize& dest_size) { in image_matrix() function52 const auto m = image_matrix(frame_data, fAssetSize); in onSeek()137 const auto m = image_matrix(frame_data, asset_info->fSize); in attachFootageAsset()