/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_llvm_sample.c | 202 unsigned image_unit, in draw_llvm_image_member() argument 213 debug_assert(image_unit < PIPE_MAX_SHADER_IMAGES); in draw_llvm_image_member() 220 indices[2] = lp_build_const_int32(gallivm, image_unit); in draw_llvm_image_member() 224 …LLVMBuildSelect(gallivm->builder, cond, indices[2], lp_build_const_int32(gallivm, image_unit), ""); in draw_llvm_image_member() 236 lp_build_name(res, "context.image%u.%s", image_unit, member_name); in draw_llvm_image_member() 298 unsigned image_unit, LLVMValueRef image_unit_offset) \ 301 image_unit, image_unit_offset, \
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_tex_sample.c | 265 unsigned image_unit, in LP_LLVM_SAMPLER_MEMBER() 276 assert(image_unit < PIPE_MAX_SHADER_IMAGES); in LP_LLVM_SAMPLER_MEMBER() 283 indices[2] = lp_build_const_int32(gallivm, image_unit); in LP_LLVM_SAMPLER_MEMBER() 287 …LLVMBuildSelect(gallivm->builder, cond, indices[2], lp_build_const_int32(gallivm, image_unit), ""); in LP_LLVM_SAMPLER_MEMBER() 299 lp_build_name(res, "context.image%u.%s", image_unit, member_name); in LP_LLVM_SAMPLER_MEMBER() 319 unsigned image_unit, LLVMValueRef image_unit_offset) \ 322 image_unit, image_unit_offset, \
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 366 void setupImage(glw::GLuint image_unit, glw::GLenum internal_format);
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D | esextcTextureCubeMapArraySampling.cpp | 4978 void TextureCubeMapArraySamplingTest::textureDefinition::setupImage(glw::GLuint image_unit, glw::GL… argument 4985 …m_gl->bindImageTexture(image_unit, m_texture_object_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, internal_fo…
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 7009 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* unifo… in BindTextureToImage() argument 7024 …glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, … in BindTextureToImage() 7028 glUniform1i(image_uniform_location, image_unit); in BindTextureToImage() 7509 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, in BindTextureToImage() argument 7524 …glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE /* layered */, layer, GL_READ_W… in BindTextureToImage() 7529 glUniform1i(image_uniform_location, image_unit); in BindTextureToImage() 8175 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, cons… in BindTextureToImage() argument 8190 …glBindImageTexture(image_unit, texture_id, level, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_RGBA8… in BindTextureToImage() 8194 glUniform1i(image_uniform_location, image_unit); in BindTextureToImage()
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D | gl4cEnhancedLayoutsTests.cpp | 6978 static const GLuint image_unit = 0; in test() local 6993 …gl.bindImageTexture(image_unit, image_texture.m_id, 0 /* level */, GL_FALSE /* layered */, 0 /* La… in test() 6997 Utils::Program::Uniform(gl, Utils::Type::_int, 1 /* count */, location, &image_unit); in test()
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