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Searched refs:img_coord (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta.c583 nir_ssa_def *img_coord) in radv_meta_build_resolve_shader_core() argument
595 tex->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
614 tex_all_same->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
631 tex_add->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
Dradv_meta_resolve_fs.c88 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_resolve_fragment_shader() local
92 color, img_coord); in build_resolve_fragment_shader()
400 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_depth_stencil_resolve_fragment_shader() local
410 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
430 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_resolve_cs.c120 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3); in build_resolve_compute_shader() local
124 color, img_coord); in build_resolve_compute_shader()
222 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3); in build_depth_stencil_resolve_compute_shader() local
232 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
252 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
Dradv_meta_bufimage.c89 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); in build_nir_itob_compute_shader() local
96 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3)); in build_nir_itob_compute_shader()
324 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); in build_nir_btoi_compute_shader() local
347 store->src[1] = nir_src_for_ssa(img_coord); in build_nir_btoi_compute_shader()
554 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); in build_nir_btoi_r32g32b32_compute_shader() local
558 nir_imul(&b, nir_channel(&b, img_coord, 1), &pitch->dest.ssa), in build_nir_btoi_r32g32b32_compute_shader()
559 nir_imul(&b, nir_channel(&b, img_coord, 0), nir_imm_int(&b, 3))); in build_nir_btoi_r32g32b32_compute_shader()
Dradv_meta.h309 nir_ssa_def *img_coord);