Home
last modified time | relevance | path

Searched refs:inColor (Results 1 – 25 of 55) sorted by relevance

123

/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp170 static void convertByte(tcu::Vec4 inColor, unsigned char* dst, int components);
171 static void convertUByte(tcu::Vec4 inColor, unsigned char* dst, int components);
172 static void convertHFloat(tcu::Vec4 inColor, unsigned char* dst, int components);
173 static void convertFloat(tcu::Vec4 inColor, unsigned char* dst, int components);
174 static void convertShort(tcu::Vec4 inColor, unsigned char* dst, int components);
175 static void convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components);
176 static void convertInt(tcu::Vec4 inColor, unsigned char* dst, int components);
177 static void convertUInt(tcu::Vec4 inColor, unsigned char* dst, int components);
178 static void convertUInt_24_8(tcu::Vec4 inColor, unsigned char* dst, int components);
179 static void convertFloat_32_Uint_24_8(tcu::Vec4 inColor, unsigned char* dst, int);
[all …]
/external/skia/resources/sksl/dslfp/
DGrDSLFPTest_Sample.fp5 const half4 inColor = half4(0.75);
9 sample(fp1, inColor) *
10 sample(fp2, coords, inColor);
/external/python/cpython2/Mac/Modules/
DColorPickermodule.c40 RGBColor inColor, outColor; in cp_GetColor() local
45 if (!PyArg_ParseTuple(args, "O&O&", PyMac_GetStr255, prompt, QdRGB_Convert, &inColor)) in cp_GetColor()
48 ok = GetColor(where, prompt, &inColor, &outColor); in cp_GetColor()
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.uniformArray.frag.out15 Name 25 "inColor"
20 Decorate 25(inColor) Location 0
40 25(inColor): 24(ptr) Variable Input
64 26: 23(fvec3) Load 25(inColor)
Dremap.uniformarray.none.frag.out15 Name 25 "inColor"
20 Decorate 25(inColor) Location 0
40 25(inColor): 24(ptr) Variable Input
64 26: 23(fvec3) Load 25(inColor)
DuniformArray.frag.out29 0:11 'inColor' ( uniform 3-component vector of float)
44 0:? 'inColor' ( uniform 3-component vector of float)
79 0:11 'inColor' ( uniform 3-component vector of float)
94 0:? 'inColor' ( uniform 3-component vector of float)
/external/deqp-deps/glslang/Test/baseResults/
Dremap.uniformarray.none.frag.out15 Name 25 "inColor"
20 Decorate 25(inColor) Location 0
40 25(inColor): 24(ptr) Variable Input
64 26: 23(fvec3) Load 25(inColor)
Dspv.uniformArray.frag.out15 Name 25 "inColor"
20 Decorate 25(inColor) Location 0
40 25(inColor): 24(ptr) Variable Input
64 26: 23(fvec3) Load 25(inColor)
DuniformArray.frag.out29 0:11 'inColor' ( uniform 3-component vector of float)
44 0:? 'inColor' ( uniform 3-component vector of float)
79 0:11 'inColor' ( uniform 3-component vector of float)
94 0:? 'inColor' ( uniform 3-component vector of float)
/external/angle/third_party/vulkan-deps/glslang/src/Test/
DuniformArray.frag3 uniform vec3 inColor;
11 texColor.xyz += inColor;
Dremap.uniformarray.everything.frag4 in vec3 inColor;
12 texColor.xyz += inColor;
Dremap.uniformarray.none.frag4 in vec3 inColor;
12 texColor.xyz += inColor;
Dspv.uniformArray.frag4 in vec3 inColor;
12 texColor.xyz += inColor;
/external/deqp-deps/glslang/Test/
Dremap.uniformarray.everything.frag4 in vec3 inColor;
12 texColor.xyz += inColor;
Dspv.uniformArray.frag4 in vec3 inColor;
12 texColor.xyz += inColor;
DuniformArray.frag3 uniform vec3 inColor;
11 texColor.xyz += inColor;
Dremap.uniformarray.none.frag4 in vec3 inColor;
12 texColor.xyz += inColor;
/external/skia/src/gpu/effects/
DGrDeviceSpaceEffect.fp19 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override {
20 return ConstantOutputForConstantInput(this->childProcessor(0), inColor);
DGrClampFragmentProcessor.fp27 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override {
28 SkPMColor4f input = ConstantOutputForConstantInput(this->childProcessor(0), inColor);
DGrHSLToRGBFilterEffect.fp41 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override {
42 SkPMColor4f c = ConstantOutputForConstantInput(this->childProcessor(0), inColor);
/external/skia/src/gpu/effects/generated/
DGrDeviceSpaceEffect.h21 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override { in constantOutputForConstantInput() argument
22 return ConstantOutputForConstantInput(this->childProcessor(0), inColor); in constantOutputForConstantInput()
DGrClampFragmentProcessor.h21 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override { in constantOutputForConstantInput() argument
22 SkPMColor4f input = ConstantOutputForConstantInput(this->childProcessor(0), inColor); in constantOutputForConstantInput()
DGrHSLToRGBFilterEffect.h24 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override { in constantOutputForConstantInput() argument
25 SkPMColor4f c = ConstantOutputForConstantInput(this->childProcessor(0), inColor); in constantOutputForConstantInput()
DGrRGBToHSLFilterEffect.h23 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override { in constantOutputForConstantInput() argument
24 SkPMColor4f c = ConstantOutputForConstantInput(this->childProcessor(0), inColor); in constantOutputForConstantInput()
/external/angle/third_party/vulkan_memory_allocator/src/Shaders/
DShader.frag26 layout(location = 0) in vec3 inColor;
36 outColor.rgb *= inColor;

123