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Searched refs:in_scene (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.h91 boolean in_scene; member
Ddevice9.c1657 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); in NineDevice9_StretchRect()
2022 user_assert(!This->in_scene, D3DERR_INVALIDCALL); in NineDevice9_BeginScene()
2023 This->in_scene = TRUE; in NineDevice9_BeginScene()
2032 user_assert(This->in_scene, D3DERR_INVALIDCALL); in NineDevice9_EndScene()
2033 This->in_scene = FALSE; in NineDevice9_EndScene()