Searched refs:include_pointsize (Results 1 – 1 of 1) sorted by relevance
2413 …const bool include_pointsize = (iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_POINTSIZ… in getVertexShaderBody() local2435 vs_body_sstream << ((include_pointsize) ? "float gl_PointSize;\n" : ""); in getVertexShaderBody()2445 vs_body_sstream << ((include_pointsize) ? "float gl_PointSize;\n" : ""); in getVertexShaderBody()