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Searched refs:incompleteTexture (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp577 for (auto &incompleteTexture : incompleteTextures) in onDestroy() local
579 if (incompleteTexture.get() != nullptr) in onDestroy()
581 incompleteTexture->onDestroy(context); in onDestroy()
582 incompleteTexture.set(context, nullptr); in onDestroy()
/external/angle/src/tests/gl_tests/
DImageTest.cpp1195 GLuint incompleteTexture; in TEST_P() local
1196 glGenTextures(1, &incompleteTexture); in TEST_P()
1197 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P()
1207 reinterpretHelper<EGLClientBuffer>(incompleteTexture), in TEST_P()
1217 reinterpretHelper<EGLClientBuffer>(incompleteTexture), nullptr); in TEST_P()
1239 reinterpretHelper<EGLClientBuffer>(incompleteTexture), in TEST_P()
DFramebufferTest.cpp331 GLTexture incompleteTexture; in TEST_P() local
332 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P()
336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, incompleteTexture, in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2771 gl::Texture *incompleteTexture = nullptr; in applyTexturesForSRVs() local
2772 ANGLE_TRY(mRenderer->getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTexturesForSRVs()
2773 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()
2774 incompleteTexture->getSamplerState())); in applyTexturesForSRVs()
2775 ANGLE_TRY(setTextureForSampler(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()
2776 incompleteTexture->getSamplerState())); in applyTexturesForSRVs()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3242 gl::Texture *incompleteTexture = nullptr; in applyTextures() local
3243 ANGLE_TRY(getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTextures()
3244 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()
3245 incompleteTexture->getSamplerState())); in applyTextures()
3246 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture)); in applyTextures()