Searched refs:incompleteTexture (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 577 for (auto &incompleteTexture : incompleteTextures) in onDestroy() local 579 if (incompleteTexture.get() != nullptr) in onDestroy() 581 incompleteTexture->onDestroy(context); in onDestroy() 582 incompleteTexture.set(context, nullptr); in onDestroy()
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/external/angle/src/tests/gl_tests/ |
D | ImageTest.cpp | 1195 GLuint incompleteTexture; in TEST_P() local 1196 glGenTextures(1, &incompleteTexture); in TEST_P() 1197 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P() 1207 reinterpretHelper<EGLClientBuffer>(incompleteTexture), in TEST_P() 1217 reinterpretHelper<EGLClientBuffer>(incompleteTexture), nullptr); in TEST_P() 1239 reinterpretHelper<EGLClientBuffer>(incompleteTexture), in TEST_P()
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D | FramebufferTest.cpp | 331 GLTexture incompleteTexture; in TEST_P() local 332 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P() 336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, incompleteTexture, in TEST_P()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2771 gl::Texture *incompleteTexture = nullptr; in applyTexturesForSRVs() local 2772 ANGLE_TRY(mRenderer->getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTexturesForSRVs() 2773 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs() 2774 incompleteTexture->getSamplerState())); in applyTexturesForSRVs() 2775 ANGLE_TRY(setTextureForSampler(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs() 2776 incompleteTexture->getSamplerState())); in applyTexturesForSRVs()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3242 gl::Texture *incompleteTexture = nullptr; in applyTextures() local 3243 ANGLE_TRY(getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTextures() 3244 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures() 3245 incompleteTexture->getSamplerState())); in applyTextures() 3246 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture)); in applyTextures()
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