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Searched refs:indexBits (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/common/
DtcuCompressedTexture.cpp1716 const deUint64 indexBits = get64BitBlockLE(src, 0) >> 16; in decompressBc4() local
1721 (deInt32)((indexBits >> 0) & 0x7), in decompressBc4()
1722 (deInt32)((indexBits >> 3) & 0x7), in decompressBc4()
1723 (deInt32)((indexBits >> 6) & 0x7), in decompressBc4()
1724 (deInt32)((indexBits >> 9) & 0x7), in decompressBc4()
1725 (deInt32)((indexBits >> 12) & 0x7), in decompressBc4()
1726 (deInt32)((indexBits >> 15) & 0x7), in decompressBc4()
1727 (deInt32)((indexBits >> 18) & 0x7), in decompressBc4()
1728 (deInt32)((indexBits >> 21) & 0x7), in decompressBc4()
1729 (deInt32)((indexBits >> 24) & 0x7), in decompressBc4()
[all …]
/external/mesa3d/src/glx/
Dglxconfig.h43 GLint indexBits; /* total bits for colorindex */ member
/external/mesa3d/docs/relnotes/
D19.3.0.rst132 - mesa: Remove unused gl_config::indexBits