Searched refs:index_location (Results 1 – 4 of 4) sorted by relevance
154 glw::GLint index_location = gl.getUniformLocation(m_program_id, "index"); in iterate() local157 if (index_location == -1) in iterate()163 gl.uniform1ui(index_location, 1); in iterate()174 gl.uniform1ui(index_location, 3); in iterate()
128 bool drawAndCheckResult(glw::GLuint index_location, glw::GLuint index_value);
247 bool GPUShader5UniformBlocksArrayIndexing::drawAndCheckResult(glw::GLuint index_location, glw::GLui… in drawAndCheckResult() argument252 gl.uniform1ui(index_location, index_value); in drawAndCheckResult()
1620 LocationRecorder index_location( in ParseExtensions() local1624 index_location, DescriptorProto::ExtensionRange::kOptionsFieldNumber); in ParseExtensions()