Searched refs:indirectArrays (Results 1 – 1 of 1) sorted by relevance
2014 DrawArraysIndirectCommand indirectArrays = { 0, 0, 0, 0 }; in Run() local2027 indirectArrays.count = static_cast<GLuint>(coords.size()); in Run()2028 indirectArrays.primCount = 1; in Run()2029 indirectArrays.first = 0; in Run()2030 indirectArrays.reservedMustBeZero = 0; in Run()2036 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectArrays), &indirectArrays, GL_STATIC_DRAW); in Run()2203 DrawArraysIndirectCommand indirectArrays = { 0, 0, 0, 0 }; in Run() local2216 indirectArrays.count = static_cast<GLuint>(coords.size()); in Run()2217 indirectArrays.primCount = 4; in Run()2218 indirectArrays.first = 0; in Run()[all …]