Searched refs:initializeStorage (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 201 virtual angle::Result initializeStorage(const gl::Context *context, bool renderTarget) = 0; 321 angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; 451 angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; 585 angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; 714 angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; 831 angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; 880 angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; 925 angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
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D | TextureD3D.cpp | 96 ANGLE_TRY(initializeStorage(context, false)); in getNativeTexture() 580 ANGLE_TRY(initializeStorage(context, true)); in ensureRenderTarget() 1281 ANGLE_TRY(initializeStorage(context, false)); in copyCompressedTexture() 1478 angle::Result TextureD3D_2D::initializeStorage(const gl::Context *context, bool renderTarget) in initializeStorage() function in rx::TextureD3D_2D 2140 angle::Result TextureD3D_Cube::initializeStorage(const gl::Context *context, bool renderTarget) in initializeStorage() function in rx::TextureD3D_Cube 2831 angle::Result TextureD3D_3D::initializeStorage(const gl::Context *context, bool renderTarget) in initializeStorage() function in rx::TextureD3D_3D 3559 angle::Result TextureD3D_2DArray::initializeStorage(const gl::Context *context, bool renderTarget) in initializeStorage() function in rx::TextureD3D_2DArray 4009 angle::Result TextureD3D_External::initializeStorage(const gl::Context *context, bool renderTarget) in initializeStorage() function in rx::TextureD3D_External 4135 angle::Result TextureD3D_2DMultisample::initializeStorage(const gl::Context *context, in initializeStorage() function in rx::TextureD3D_2DMultisample 4251 angle::Result TextureD3D_2DMultisampleArray::initializeStorage(const gl::Context *context, in initializeStorage() function in rx::TextureD3D_2DMultisampleArray
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