Searched refs:initializeUniformStorage (Results 1 – 2 of 2) sorted by relevance
456 void initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages);
1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()2249 void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages) in initializeUniformStorage() function in rx::ProgramD3D2586 initializeUniformStorage(attachedShaders); in defineUniformsAndAssignRegisters()