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Searched refs:initializeUniformStorage (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h456 void initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages);
DProgramD3D.cpp1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()
2249 void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages) in initializeUniformStorage() function in rx::ProgramD3D
2586 initializeUniformStorage(attachedShaders); in defineUniformsAndAssignRegisters()