Searched refs:inputBuiltins (Results 1 – 5 of 5) sorted by relevance
146 auto it = spirvShader->inputBuiltins.find(spv::BuiltInFrontFacing); in applyShader()147 if(it != spirvShader->inputBuiltins.end()) in applyShader()154 it = spirvShader->inputBuiltins.find(spv::BuiltInSampleMask); in applyShader()155 if(it != spirvShader->inputBuiltins.end()) in applyShader()173 it = spirvShader->inputBuiltins.find(spv::BuiltInSampleId); in applyShader()174 if(it != spirvShader->inputBuiltins.end()) in applyShader()180 it = spirvShader->inputBuiltins.find(spv::BuiltInSamplePosition); in applyShader()181 if(it != spirvShader->inputBuiltins.end()) in applyShader()
73 auto it = spirvShader->inputBuiltins.find(spv::BuiltInVertexIndex); in program()74 if(it != spirvShader->inputBuiltins.end()) in program()
647 return inputBuiltins.find(b) != inputBuiltins.end(); in hasBuiltinInput()794 std::unordered_map<spv::BuiltIn, BuiltinMapping, BuiltInHash> inputBuiltins; member in sw::SpirvShader1449 auto it = shader->inputBuiltins.find(id); in setInputBuiltin()1450 if(it != shader->inputBuiltins.end()) in setInputBuiltin()
254 auto it = spirvShader->inputBuiltins.find(spv::BuiltInClipDistance); in quad()255 if(it != spirvShader->inputBuiltins.end()) in quad()267 auto it = spirvShader->inputBuiltins.find(spv::BuiltInCullDistance); in quad()268 if(it != spirvShader->inputBuiltins.end()) in quad()
848 …auto &builtinInterface = (objectTy.storageClass == spv::StorageClassInput) ? inputBuiltins : outpu… in ProcessInterfaceVariable()