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Searched refs:inputElementCount (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp209 unsigned int inputElementCount = 0; in createInputLayout() local
224 auto *inputElement = &inputElements[inputElementCount]; in createInputLayout()
234 inputElementCount++; in createInputLayout()
258 for (size_t elementIndex = 0; elementIndex < inputElementCount; ++elementIndex) in createInputLayout()
274 inputElements[inputElementCount].SemanticName = "SPRITEPOSITION"; in createInputLayout()
275 inputElements[inputElementCount].SemanticIndex = 0; in createInputLayout()
276 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT; in createInputLayout()
277 inputElements[inputElementCount].InputSlot = 0; in createInputLayout()
278 inputElements[inputElementCount].AlignedByteOffset = 0; in createInputLayout()
279 inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in createInputLayout()
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