Searched refs:inputElementCount (Results 1 – 1 of 1) sorted by relevance
209 unsigned int inputElementCount = 0; in createInputLayout() local224 auto *inputElement = &inputElements[inputElementCount]; in createInputLayout()234 inputElementCount++; in createInputLayout()258 for (size_t elementIndex = 0; elementIndex < inputElementCount; ++elementIndex) in createInputLayout()274 inputElements[inputElementCount].SemanticName = "SPRITEPOSITION"; in createInputLayout()275 inputElements[inputElementCount].SemanticIndex = 0; in createInputLayout()276 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT; in createInputLayout()277 inputElements[inputElementCount].InputSlot = 0; in createInputLayout()278 inputElements[inputElementCount].AlignedByteOffset = 0; in createInputLayout()279 inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in createInputLayout()[all …]