/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 210 gl::AttribArray<D3D11_INPUT_ELEMENT_DESC> inputElements; in createInputLayout() local 224 auto *inputElement = &inputElements[inputElementCount]; in createInputLayout() 264 inputElements[elementIndex].InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA; in createInputLayout() 265 inputElements[elementIndex].InstanceDataStepRate = 1; in createInputLayout() 268 inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance; in createInputLayout() 271 inputElements[elementIndex].InputSlot++; in createInputLayout() 274 inputElements[inputElementCount].SemanticName = "SPRITEPOSITION"; in createInputLayout() 275 inputElements[inputElementCount].SemanticIndex = 0; in createInputLayout() 276 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT; in createInputLayout() 277 inputElements[inputElementCount].InputSlot = 0; in createInputLayout() [all …]
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/external/angle/src/tests/compiler_tests/ |
D | ConstantFolding_test.cpp | 149 float inputElements[] = {2.0f, 3.0f, 5.0f, 7.0f}; in TEST_F() local 150 std::vector<float> input(inputElements, inputElements + 4); in TEST_F() 173 float inputElements[] = {11.0f, 13.0f, 19.0f, 23.0f, 29.0f, 31.0f, 37.0f, 41.0f, 43.0f}; in TEST_F() local 174 std::vector<float> input(inputElements, inputElements + 9); in TEST_F() 201 float inputElements[] = {29.0f, 31.0f, 37.0f, 41.0f, 43.0f, 47.0f, 53.0f, 59.0f, in TEST_F() local 203 std::vector<float> input(inputElements, inputElements + 16); in TEST_F() 230 float inputElements[] = {2.0f, 3.0f, 5.0f, 7.0f}; in TEST_F() local 231 std::vector<float> input(inputElements, inputElements + 4); in TEST_F() 250 float inputElements[] = {11.0f, 13.0f, 19.0f, 23.0f, 29.0f, 31.0f, 37.0f, 41.0f, 43.0f}; in TEST_F() local 251 std::vector<float> input(inputElements, inputElements + 9); in TEST_F() [all …]
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/external/angle/src/common/ |
D | matrix_utils_unittest.cpp | 177 float inputElements[] = {2.0f, 5.0f, 3.0f, 7.0f}; variable 179 std::vector<float> input(inputElements, inputElements + numElements); 190 float inputElements[] = {11.0f, 23.0f, 37.0f, 13.0f, 29.0f, 41.0f, 19.0f, 31.0f, 43.0f}; variable 192 std::vector<float> input(inputElements, inputElements + numElements); 206 float inputElements[] = {29.0f, 43.0f, 61.0f, 79.0f, 31.0f, 47.0f, 67.0f, 83.0f, variable 209 std::vector<float> input(inputElements, inputElements + numElements);
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 241 D3D12_INPUT_ELEMENT_DESC* inputElements) { in setup_vertex_input_layout() argument 258 inputElements[currentAttrib] = { "TEXCOORD", currentAttrib, in setup_vertex_input_layout() 271 inputElements[currentAttrib] = { "TEXCOORD", currentAttrib, in setup_vertex_input_layout() 530 SkAutoSTArray<4, D3D12_INPUT_ELEMENT_DESC> inputElements(totalAttributeCnt); in create_pipeline_state() local 531 setup_vertex_input_layout(programInfo.geomProc(), inputElements.get()); in create_pipeline_state() 533 psoDesc.InputLayout = { inputElements.get(), totalAttributeCnt }; in create_pipeline_state()
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/external/llvm-project/mlir/lib/Dialect/Vector/ |
D | VectorTransforms.cpp | 177 ArrayRef<int64_t> inputElements, in getMappedElements() argument 180 assert(inputElements.size() >= resultElements.size()); in getMappedElements() 181 for (unsigned i = 0, e = inputElements.size(); i < e; ++i) { in getMappedElements() 184 resultElements[it->second] = inputElements[i]; in getMappedElements()
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