Searched refs:inputIdx (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 160 void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, AttribType aType) in setInput() argument 162 input[inputIdx] = semantic; in setInput() 163 attribType[inputIdx] = aType; in setInput() 186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput() 188 return input[inputIdx]; in getInput() 191 VertexShader::AttribType VertexShader::getAttribType(int inputIdx) const in getAttribType() 193 return attribType[inputIdx]; in getAttribType()
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D | PixelShader.hpp | 39 void setInput(int inputIdx, int nbComponents, const Semantic& semantic); 40 const Semantic& getInput(int inputIdx, int component) const;
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D | VertexShader.hpp | 43 void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT); 50 const Semantic& getInput(int inputIdx) const;
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D | PixelShader.cpp | 141 void PixelShader::setInput(int inputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setInput() argument 145 input[inputIdx][i] = semantic; in setInput() 149 const sw::Shader::Semantic& PixelShader::getInput(int inputIdx, int component) const in getInput() argument 151 return input[inputIdx][component]; in getInput()
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/external/tensorflow/tensorflow/lite/java/src/main/java/org/tensorflow/lite/ |
D | NativeInterpreterWrapper.java | 243 long interpreterHandle, long errorHandle, int inputIdx, int[] dims, boolean strict); in resizeInput() argument 563 private static native int getInputTensorIndex(long interpreterHandle, int inputIdx); in getInputTensorIndex() argument
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/external/icu/libicu/cts_headers/unicode/ |
D | regex.h | 1775 inline void backTrack(int64_t &inputIdx, int32_t &patIdx);
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/external/icu/icu4c/source/i18n/unicode/ |
D | regex.h | 1775 inline void backTrack(int64_t &inputIdx, int32_t &patIdx);
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/external/deqp/external/vulkancts/modules/vulkan/descriptor_indexing/ |
D | vktDescriptorSetsIndexingTests.cpp | 3442 for (deUint32 inputIdx = 0; inputIdx < inputCount; ++inputIdx) in createRenderPass() local 3445 deUint32 nextInputAttachmentIndex = primes[inputIdx] + 1; in createRenderPass() 3462 variables.descriptorsImages[inputIdx]->format, // VkFormat format; in createRenderPass() 3474 inputIdx + 1, // deUint32 attachment; in createRenderPass()
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