Searched refs:inputLayout (Results 1 – 11 of 11) sorted by relevance
/external/v4l2_codec2/common/ |
D | FormatConverter.cpp | 174 C2PlanarLayout inputLayout = inputView.layout(); in convertBlock() local 180 if (static_cast<uint32_t>(inputLayout.type) == 0u) { in convertBlock() 187 inputLayout.type = C2PlanarLayout::TYPE_RGB; in convertBlock() 203 if (inputLayout.type == C2PlanarLayout::TYPE_YUV) { in convertBlock() 207 const int srcStrideY = inputLayout.planes[C2PlanarLayout::PLANE_Y].rowInc; in convertBlock() 208 const int srcStrideU = inputLayout.planes[C2PlanarLayout::PLANE_U].rowInc; in convertBlock() 209 const int srcStrideV = inputLayout.planes[C2PlanarLayout::PLANE_V].rowInc; in convertBlock() 210 if (inputLayout.rootPlanes == 3) { in convertBlock() 212 } else if (inputLayout.rootPlanes == 2) { in convertBlock() 259 } else if (inputLayout.type == C2PlanarLayout::TYPE_RGB) { in convertBlock() [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable() argument 595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable() 625 const gl::InputLayout &inputLayout, in getSignature() argument 628 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT); in getSignature() 630 for (size_t index = 0; index < inputLayout.size(); ++index) in getSignature() 632 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature() 1178 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local 1182 inputLayout[inputIndex] = stream->readEnum<angle::FormatID>(); in loadBinaryShaderExecutables() 1202 VertexExecutable::getSignature(mRenderer, inputLayout, &signature); in loadBinaryShaderExecutables() 1206 new VertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables() [all …]
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D | DynamicHLSL.h | 150 const gl::InputLayout &inputLayout,
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D | ProgramD3D.h | 378 VertexExecutable(const gl::InputLayout &inputLayout, 385 const gl::InputLayout &inputLayout,
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D | DynamicHLSL.cpp | 146 const InputLayout &inputLayout, in generateVertexShaderForInputLayout() argument 186 inputIndex < inputLayout.size() ? inputLayout[inputIndex] : angle::FormatID::NONE; in generateVertexShaderForInputLayout()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2085 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout() argument 2087 if (setInputLayoutInternal(inputLayout)) in setInputLayout() 2093 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal() argument 2096 if (inputLayout == nullptr) in setInputLayoutInternal() 2105 else if (inputLayout->getSerial() != mCurrentInputLayout) in setInputLayoutInternal() 2107 deviceContext->IASetInputLayout(inputLayout->get()); in setInputLayoutInternal() 2108 mCurrentInputLayout = inputLayout->getSerial(); in setInputLayoutInternal() 3011 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local 3014 vertexOrIndexCount, instanceCount, &inputLayout)); in syncVertexBuffersAndInputLayout() 3015 setInputLayoutInternal(inputLayout); in syncVertexBuffersAndInputLayout()
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D | StateManager11.h | 231 void setInputLayout(const d3d11::InputLayout *inputLayout); 409 bool setInputLayoutInternal(const d3d11::InputLayout *inputLayout);
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D | Blit11.h | 157 const d3d11::InputLayout *inputLayout; member
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D | Blit11.cpp | 769 supportOut->inputLayout = &mQuad2DIL.getObj(); in getShaderSupport() 781 supportOut->inputLayout = &mQuad3DIL.getObj(); in getShaderSupport() 891 stateManager->setInputLayout(support.inputLayout); in swizzleTexture() 1019 stateManager->setInputLayout(support.inputLayout); in copyTexture()
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationNoneStageTests.cpp | 179 VkImageLayout inputLayout, 706 VkImageLayout inputLayout, in buildDescriptorSet() argument 712 …mageInfo inputImageInfo = makeDescriptorImageInfo(sampler ? *sampler : 0u, inputView, inputLayout); in buildDescriptorSet()
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktShaderLibrary.cpp | 1035 const ValueBufferLayout& inputLayout, in createPipeline() argument 1047 …tributeDescription> vertexAttribParams (getVertexAttributeDescriptions(inputValues, inputLayout)); in createPipeline()
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