Searched refs:inputSlot (Results 1 – 6 of 6) sorted by relevance
138 elements[i].inputSlot = elem->vertex_buffer_index; in define_input_element_object()
200 elements[i].inputSlot = 0; /* vertex buffer index */ in svga_vdecl_to_input_element()
510 uint32_t inputSlot = backendState.vertexAttribOffset + mapSlot;512 pa.Assemble(inputSlot, tmpVector);520 vertices[i].attrib[inputSlot] = tmpVector[provokingVertex];527 vertices[i].attrib[inputSlot] = tmpVector[i];
89 uint32_t inputSlot; in ProcessAttributes() local93 inputSlot = backendState.vertexAttribOffset + attribSwizzle.sourceAttrib; in ProcessAttributes()97 inputSlot = backendState.vertexAttribOffset + i; in ProcessAttributes()136 pa.AssembleSingle(inputSlot, adjustedTriIndex, attrib); in ProcessAttributes()146 pa.AssembleSingle(inputSlot, triIndex, attrib); in ProcessAttributes()157 pa.AssembleSingle(inputSlot, triIndex, attrib); in ProcessAttributes()
1134 uint32 inputSlot; member
336 _debug_printf("\t\t.inputSlot = %u\n", (*cmd).inputSlot); in dump_SVGA3dInputElementDesc()