Searched refs:inputTriangleNdx (Results 1 – 1 of 1) sorted by relevance
544 for (int inputTriangleNdx = 0; inputTriangleNdx < (int)list.size(); ++inputTriangleNdx) in clipPrimitives() local556 …const bool v0InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v0->p… in clipPrimitives()557 …const bool v1InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v1->p… in clipPrimitives()558 …const bool v2InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v2->p… in clipPrimitives()582 outputTriangles.push_back(list[inputTriangleNdx]); in clipPrimitives()592 initialTri.vertices[0].position = vec4ToClipVec4(list[inputTriangleNdx].v0->position); in clipPrimitives()597 initialTri.vertices[1].position = vec4ToClipVec4(list[inputTriangleNdx].v1->position); in clipPrimitives()602 initialTri.vertices[2].position = vec4ToClipVec4(list[inputTriangleNdx].v2->position); in clipPrimitives()674 const tcu::Vec4 out0 = list[inputTriangleNdx].v0->outputs[outputNdx].get<float>(); in clipPrimitives()675 const tcu::Vec4 out1 = list[inputTriangleNdx].v1->outputs[outputNdx].get<float>(); in clipPrimitives()[all …]