Searched refs:inputVarying (Results 1 – 4 of 4) sorted by relevance
958 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local960 if (inputVarying.name == "gl_ClipDistance") in translateImpl()965 if (inputVarying.name == "gl_CullDistance") in translateImpl()1008 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local1010 if (!inputVarying.isBuiltIn()) in translateImpl()1015 if (inputVarying.name == "gl_SampleMaskIn") in translateImpl()1021 if (inputVarying.name == "gl_SamplePosition") in translateImpl()1027 if (inputVarying.name == "gl_PointCoord") in translateImpl()1033 if (inputVarying.name == "gl_FragCoord") in translateImpl()1039 if (inputVarying.name == "gl_LastFragData") in translateImpl()
863 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local865 if (inputVarying.isBuiltIn()) in translateImpl()867 if (inputVarying.name == "gl_PointCoord") in translateImpl()871 else if (inputVarying.name == "gl_FragCoord") in translateImpl()875 else if (inputVarying.name == "gl_FrontFacing") in translateImpl()
693 const sh::ShaderVariable &inputVarying, in LinkValidateVaryings() argument711 !inputVarying.isPatch); in LinkValidateVaryings()717 outputVarying, inputVarying, validatePrecision, treatOutputAsNonArray, treatInputAsNonArray, in LinkValidateVaryings()725 if (outputVarying.isSameNameAtLinkTime(inputVarying) && in LinkValidateVaryings()726 outputVarying.location != inputVarying.location) in LinkValidateVaryings()731 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation)) in LinkValidateVaryings()736 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant) in LinkValidateVaryings()
198 const std::string &inputVarying, in compileGeometryShaderWithInputPrimitive() argument206 << inputVarying << functionBody; in compileGeometryShaderWithInputPrimitive()