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Searched refs:inputVarying (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp958 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local
960 if (inputVarying.name == "gl_ClipDistance") in translateImpl()
965 if (inputVarying.name == "gl_CullDistance") in translateImpl()
1008 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local
1010 if (!inputVarying.isBuiltIn()) in translateImpl()
1015 if (inputVarying.name == "gl_SampleMaskIn") in translateImpl()
1021 if (inputVarying.name == "gl_SamplePosition") in translateImpl()
1027 if (inputVarying.name == "gl_PointCoord") in translateImpl()
1033 if (inputVarying.name == "gl_FragCoord") in translateImpl()
1039 if (inputVarying.name == "gl_LastFragData") in translateImpl()
DTranslatorMetalDirect.cpp863 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local
865 if (inputVarying.isBuiltIn()) in translateImpl()
867 if (inputVarying.name == "gl_PointCoord") in translateImpl()
871 else if (inputVarying.name == "gl_FragCoord") in translateImpl()
875 else if (inputVarying.name == "gl_FrontFacing") in translateImpl()
/external/angle/src/libANGLE/
DProgramLinkedResources.cpp693 const sh::ShaderVariable &inputVarying, in LinkValidateVaryings() argument
711 !inputVarying.isPatch); in LinkValidateVaryings()
717 outputVarying, inputVarying, validatePrecision, treatOutputAsNonArray, treatInputAsNonArray, in LinkValidateVaryings()
725 if (outputVarying.isSameNameAtLinkTime(inputVarying) && in LinkValidateVaryings()
726 outputVarying.location != inputVarying.location) in LinkValidateVaryings()
731 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation)) in LinkValidateVaryings()
736 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant) in LinkValidateVaryings()
/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp198 const std::string &inputVarying, in compileGeometryShaderWithInputPrimitive() argument
206 << inputVarying << functionBody; in compileGeometryShaderWithInputPrimitive()