Searched refs:inputVaryingsMax (Results 1 – 1 of 1) sorted by relevance
1045 GLint inputVaryingsMax = GetMaxShaderInputVectors(caps, backShaderStage); in collectAndPackUserVaryings() local1046 maxVaryingVectors = std::min(inputVaryingsMax, outputVaryingsMax); in collectAndPackUserVaryings()