Searched refs:input_count_unk8 (Results 1 – 4 of 4) sorted by relevance
107 printf(" input_count_unk8=0x%08x\n", shader->input_count_unk8); in etna_dump_shader()213 VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8); in etna_link_shaders()222 VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8); in etna_link_shaders()334 VIVS_VS_INPUT_COUNT_UNK8(vs->input_count_unk8); in etna_shader_update_vs_inputs()349 VIVS_VS_INPUT_COUNT_UNK8(vs->input_count_unk8) | in etna_shader_update_vs_inputs()
126 uint32_t input_count_unk8; member
1008 v->input_count_unk8 = DIV_ROUND_UP(v->infile.num_reg + 4, 16); /* XXX what is this */ in fill_vs_mystery()1175 v->input_count_unk8 = 31; /* XXX what is this */ in etna_compile_shader_nir()
2143 sobj->input_count_unk8 = 31; /* XXX what is this */ in fill_in_ps_inputs()2189 sobj->input_count_unk8 = (sf->num_reg + 19) / 16; /* XXX what is this */ in fill_in_vs_inputs()