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Searched refs:input_prim (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_tess.h107 const struct draw_prim_info *input_prim,
117 const struct draw_prim_info *input_prim,
Ddraw_pt_fetch_shade_pipeline.c51 unsigned input_prim; member
101 fpme->input_prim = prim; in fetch_pipeline_prepare()
410 prim_info.prim = prim_type(fpme->input_prim, prim_flags); in fetch_pipeline_run()
438 prim_info.prim = prim_type(fpme->input_prim, prim_flags); in fetch_pipeline_linear_run()
469 prim_info.prim = prim_type(fpme->input_prim, prim_flags); in fetch_pipeline_linear_run_elts()
Ddraw_gs.c576 const struct draw_prim_info *input_prim, in draw_geometry_shader_run() argument
585 unsigned num_input_verts = input_prim->linear ? in draw_geometry_shader_run()
587 input_prim->count; in draw_geometry_shader_run()
590 MAX2(u_decomposed_prims_for_vertices(input_prim->prim, in draw_geometry_shader_run()
622 input_prim->linear, input_prim->count); in draw_geometry_shader_run()
624 u_prim_name(input_prim->prim), in draw_geometry_shader_run()
678 if (input_prim->linear) in draw_geometry_shader_run()
679 gs_run(shader, input_prim, input_verts, in draw_geometry_shader_run()
682 gs_run_elts(shader, input_prim, input_verts, in draw_geometry_shader_run()
Ddraw_tess.c160 const struct draw_prim_info *input_prim, in draw_tess_ctrl_shader_run() argument
169 unsigned num_patches = input_prim->count / shader->draw->pt.vertices_per_patch; in draw_tess_ctrl_shader_run()
197 llvm_fetch_tcs_input(shader, input_prim, i, shader->draw->pt.vertices_per_patch); in draw_tess_ctrl_shader_run()
324 const struct draw_prim_info *input_prim, in draw_tess_eval_shader_run() argument
360 for (unsigned i = 0; i < input_prim->primitive_count; i++) { in draw_tess_eval_shader_run()
388 llvm_fetch_tes_input(shader, input_prim, i, num_input_vertices_per_patch); in draw_tess_eval_shader_run()
Ddraw_gs.h138 const struct draw_prim_info *input_prim,
Ddraw_pt_fetch_shade_pipeline_llvm.c56 unsigned input_prim; member
306 fpme->input_prim = in_prim; in llvm_middle_end_prepare()
810 prim_info.prim = prim_type(fpme->input_prim, prim_flags); in llvm_middle_end_run()
838 prim_info.prim = prim_type(fpme->input_prim, prim_flags); in llvm_middle_end_linear_run()
868 prim_info.prim = prim_type(fpme->input_prim, prim_flags); in llvm_middle_end_linear_run_elts()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c634 unsigned input_prim = gs->info.base.gs.input_primitive; in gfx9_get_gs_info() local
636 input_prim >= PIPE_PRIM_LINES_ADJACENCY && input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY; in gfx9_get_gs_info()
831 unsigned input_prim = sel->info.base.gs.input_primitive; in si_shader_gs() local
849 else if (input_prim >= PIPE_PRIM_TRIANGLES) in si_shader_gs()
1090 unsigned input_prim = si_get_input_prim(gs_sel); in gfx10_shader_ngg() local
1137 else if (input_prim >= PIPE_PRIM_TRIANGLES && !gfx10_is_ngg_passthrough(shader)) in gfx10_shader_ngg()
Dgfx10_shader_ngg.c1923 const unsigned input_prim = si_get_input_prim(gs_sel); in gfx10_ngg_calculate_subgroup_info() local
1925 input_prim >= PIPE_PRIM_LINES_ADJACENCY && input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY; in gfx10_ngg_calculate_subgroup_info()
1926 const unsigned max_verts_per_prim = u_vertices_per_prim(input_prim); in gfx10_ngg_calculate_subgroup_info()