Searched refs:input_source_names (Results 1 – 1 of 1) sorted by relevance
9472 …const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASS… in ShowMetricsWindow() local9476 … g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSo… in ShowMetricsWindow()9481 ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); in ShowMetricsWindow()