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/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp3026 unsigned input_vectors = num_explicit_locations; in check_against_input_limit() local
3035 input_vectors += var->type->count_attribute_slots(false); in check_against_input_limit()
3043 const unsigned input_components = input_vectors * 4; in check_against_input_limit()
3049 input_vectors, in check_against_input_limit()