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Searched refs:insertConstInt (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp463 symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs); in InsertBuiltInFunctions()
464 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUnifo… in InsertBuiltInFunctions()
465 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTe… in InsertBuiltInFunctions()
466 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombin… in InsertBuiltInFunctions()
467 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUn… in InsertBuiltInFunctions()
468 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentU… in InsertBuiltInFunctions()
469 symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers); in InsertBuiltInFunctions()
470 symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors); in InsertBuiltInFunctions()
471 …symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputV… in InsertBuiltInFunctions()
472 …symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInpu… in InsertBuiltInFunctions()
[all …]
DSymbolTable.h346 bool insertConstInt(ESymbolLevel level, const char *name, int value) in insertConstInt() function