Searched refs:insideCount (Results 1 – 2 of 2) sorted by relevance
200 GLfloat insideCount = 16.0F; in compute_coveragef() local216 insideCount -= 1.0F; in compute_coveragef()226 insideCount -= 1.0F; in compute_coveragef()236 insideCount -= 1.0F; in compute_coveragef()245 return insideCount * (1.0F / 16.0F); in compute_coveragef()
273 GLfloat insideCount = SUB_PIXEL * SUB_PIXEL; in compute_coveragef() local316 insideCount -= 1.0F; in compute_coveragef()323 return insideCount * (1.0F / (SUB_PIXEL * SUB_PIXEL)); in compute_coveragef()