Searched refs:instance_id_read_by_coordinate_shader (Results 1 – 3 of 3) sorted by relevance
3536 bool instance_id_read_by_coordinate_shader; member3574 __gen_uint(values->instance_id_read_by_coordinate_shader, 3, 3) | in V3D33_GL_SHADER_STATE_RECORD_pack()3678 values->instance_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 3, 3); in V3D33_GL_SHADER_STATE_RECORD_unpack()
864 shader.instance_id_read_by_coordinate_shader = in v3d_emit_gl_shader_state()
2684 shader.instance_id_read_by_coordinate_shader = in pack_shader_state_record()