/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_context.c | 165 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_update_dri2_buffers() 170 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_update_dri2_buffers() 175 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); in intel_update_dri2_buffers() 692 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_query_dri2_buffers() 693 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); in intel_query_dri2_buffers() 853 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_update_image_buffers() 854 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); in intel_update_image_buffers()
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D | intel_fbo.h | 104 intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex) in intel_get_renderbuffer() function
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D | intel_clear.c | 103 irb = intel_get_renderbuffer(fb, i); in intelClear()
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D | intel_fbo.c | 60 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); in intel_get_rb_region() 557 intel_get_renderbuffer(fb, BUFFER_DEPTH); in intel_validate_framebuffer() 559 intel_get_renderbuffer(fb, BUFFER_STENCIL); in intel_validate_framebuffer()
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D | i915_vtbl.c | 712 irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); in i915_update_draw_buffer() 713 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); in i915_update_draw_buffer()
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D | intel_tex_image.c | 295 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intelSetTexBuffer2()
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D | i830_vtbl.c | 725 irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); in i830_update_draw_buffer() 726 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); in i830_update_draw_buffer()
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D | intel_blit.c | 385 irb = intel_get_renderbuffer(fb, buf); in intelClearWithBlit()
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D | i830_state.c | 863 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); in i830Enable()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_misc_state.c | 108 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_depthbuffer_format() 112 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) && in brw_depthbuffer_format() 204 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_workaround_depthstencil_alignment() 205 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); in brw_workaround_depthstencil_alignment() 328 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_emit_depthbuffer() 329 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); in brw_emit_depthbuffer()
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D | brw_draw.c | 634 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); in brw_predraw_resolve_framebuffer() 718 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); in brw_postdraw_set_buffers_need_resolve() 719 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_postdraw_set_buffers_need_resolve() 720 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); in brw_postdraw_set_buffers_need_resolve() 724 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in brw_postdraw_set_buffers_need_resolve() 807 intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_postdraw_reconcile_align_wa_slices() 809 intel_get_renderbuffer(fb, BUFFER_STENCIL); in brw_postdraw_reconcile_align_wa_slices()
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D | brw_context.c | 1309 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, i); in intel_gles3_srgb_workaround() 1398 rb = intel_get_renderbuffer(fb, buffers[i]); in intel_resolve_for_dri2_flush() 1473 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_update_dri2_buffers() 1478 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_update_dri2_buffers() 1483 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); in intel_update_dri2_buffers() 1597 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_query_dri2_buffers() 1598 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); in intel_query_dri2_buffers() 1874 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intel_update_image_buffers() 1875 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); in intel_update_image_buffers()
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D | gen8_depth_state.c | 52 intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); in pma_fix_enable()
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D | intel_fbo.h | 167 intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex) in intel_get_renderbuffer() function
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D | brw_clear.c | 106 intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_fast_clear_depth()
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D | intel_fbo.c | 654 intel_get_renderbuffer(fb, BUFFER_DEPTH); in intel_validate_framebuffer() 656 intel_get_renderbuffer(fb, BUFFER_STENCIL); in intel_validate_framebuffer()
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D | brw_wm.c | 401 intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); in brw_wm_populate_key()
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D | intel_tex_image.c | 458 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); in intelSetTexBuffer2()
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D | genX_state_upload.c | 1181 intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); in set_depth_stencil_bits()
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