Searched refs:internalIndex (Results 1 – 3 of 3) sorted by relevance
42 unsigned internalIndex = FindGLXFunction(procName); in __glXGLVNDGetDispatchAddress() local44 return (void*)__glXDispatchFunctions[internalIndex]; in __glXGLVNDGetDispatchAddress()49 unsigned internalIndex = FindGLXFunction(procName); in __glXGLVNDSetDispatchIndex() local51 if (internalIndex == DI_FUNCTION_COUNT) in __glXGLVNDSetDispatchIndex()54 __glXDispatchTableIndices[internalIndex] = index; in __glXGLVNDSetDispatchIndex()
58 size_t internalIndex = index / 32; in internalGet() local59 if (internalIndex >= fDwordCount) { in internalGet()62 return fBitData.get() + internalIndex; in internalGet()
1087 size_t internalIndex = 0; in BuildExternalAttributeIndexMap() local1098 while (internalIndex < internalSize) in BuildExternalAttributeIndexMap()1100 const TField &internalField = *internalFields[internalIndex]; in BuildExternalAttributeIndexMap()1129 ++internalIndex; in BuildExternalAttributeIndexMap()1134 ASSERT(internalIndex == internalSize); in BuildExternalAttributeIndexMap()