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Searched refs:internalTextureFormat (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp53 internalTextureFormat = FORMAT_NULL; in Sampler()
93 state.textureFormat = internalTextureFormat; in samplerState()
99 …&& Surface::isSRGBreadable(externalTextureFormat)) || Surface::isSRGBformat(internalTextureFormat); in samplerState()
127 internalTextureFormat = surface->getInternalFormat(); in setTextureLevel()
158 if(Surface::isFloatFormat(internalTextureFormat)) in setTextureLevel()
225 if(internalTextureFormat == FORMAT_YV12_BT601 || in setTextureLevel()
226 internalTextureFormat == FORMAT_YV12_BT709 || in setTextureLevel()
227 internalTextureFormat == FORMAT_YV12_JFIF) in setTextureLevel()
388 return Surface::isUnsignedComponent(internalTextureFormat, 0) && in hasUnsignedTexture()
389 Surface::isUnsignedComponent(internalTextureFormat, 1) && in hasUnsignedTexture()
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DSampler.hpp220 Format internalTextureFormat; member in sw::Sampler