Searched refs:interpolate_always (Results 1 – 2 of 2) sorted by relevance
1216 bool interpolate_always = true; in etna_link_shader_nir() local1226 if (!interpolate_always) /* colors affected by flat shading */ in etna_link_shader_nir()
2533 bool interpolate_always = ((fsio->slot != VARYING_SLOT_COL0) && in etna_link_shader() local2544 if (!interpolate_always) /* colors affected by flat shading */ in etna_link_shader()