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Searched refs:invBlendConstant4W (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp64 factor.invBlendConstant4W[0] = word4(0xFFFFu - factor.blendConstant4W[0][0]); in setBlendConstant()
65 factor.invBlendConstant4W[1] = word4(0xFFFFu - factor.blendConstant4W[1][0]); in setBlendConstant()
66 factor.invBlendConstant4W[2] = word4(0xFFFFu - factor.blendConstant4W[2][0]); in setBlendConstant()
67 factor.invBlendConstant4W[3] = word4(0xFFFFu - factor.blendConstant4W[3][0]); in setBlendConstant()
DPixelProcessor.hpp145 word4 invBlendConstant4W[4]; member
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp758 factor.invBlendConstant4W[0][0] = invBlendConstantR; in setBlendConstant()
759 factor.invBlendConstant4W[0][1] = invBlendConstantR; in setBlendConstant()
760 factor.invBlendConstant4W[0][2] = invBlendConstantR; in setBlendConstant()
761 factor.invBlendConstant4W[0][3] = invBlendConstantR; in setBlendConstant()
763 factor.invBlendConstant4W[1][0] = invBlendConstantG; in setBlendConstant()
764 factor.invBlendConstant4W[1][1] = invBlendConstantG; in setBlendConstant()
765 factor.invBlendConstant4W[1][2] = invBlendConstantG; in setBlendConstant()
766 factor.invBlendConstant4W[1][3] = invBlendConstantG; in setBlendConstant()
768 factor.invBlendConstant4W[2][0] = invBlendConstantB; in setBlendConstant()
769 factor.invBlendConstant4W[2][1] = invBlendConstantB; in setBlendConstant()
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DPixelProcessor.hpp183 word4 invBlendConstant4W[4]; member
/external/swiftshader/src/Shader/
DPixelRoutine.cpp924 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); in blendFactor()
925 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); in blendFactor()
926 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); in blendFactor()
934 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
935 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
936 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
986 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactorAlpha()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp925 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[0])); in blendFactor()
926 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[1])); in blendFactor()
927 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[2])); in blendFactor()
935 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactor()
936 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactor()
937 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactor()
987 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactorAlpha()