Searched refs:invBlendConstant4W (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 64 factor.invBlendConstant4W[0] = word4(0xFFFFu - factor.blendConstant4W[0][0]); in setBlendConstant() 65 factor.invBlendConstant4W[1] = word4(0xFFFFu - factor.blendConstant4W[1][0]); in setBlendConstant() 66 factor.invBlendConstant4W[2] = word4(0xFFFFu - factor.blendConstant4W[2][0]); in setBlendConstant() 67 factor.invBlendConstant4W[3] = word4(0xFFFFu - factor.blendConstant4W[3][0]); in setBlendConstant()
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D | PixelProcessor.hpp | 145 word4 invBlendConstant4W[4]; member
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 758 factor.invBlendConstant4W[0][0] = invBlendConstantR; in setBlendConstant() 759 factor.invBlendConstant4W[0][1] = invBlendConstantR; in setBlendConstant() 760 factor.invBlendConstant4W[0][2] = invBlendConstantR; in setBlendConstant() 761 factor.invBlendConstant4W[0][3] = invBlendConstantR; in setBlendConstant() 763 factor.invBlendConstant4W[1][0] = invBlendConstantG; in setBlendConstant() 764 factor.invBlendConstant4W[1][1] = invBlendConstantG; in setBlendConstant() 765 factor.invBlendConstant4W[1][2] = invBlendConstantG; in setBlendConstant() 766 factor.invBlendConstant4W[1][3] = invBlendConstantG; in setBlendConstant() 768 factor.invBlendConstant4W[2][0] = invBlendConstantB; in setBlendConstant() 769 factor.invBlendConstant4W[2][1] = invBlendConstantB; in setBlendConstant() [all …]
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D | PixelProcessor.hpp | 183 word4 invBlendConstant4W[4]; member
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 924 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); in blendFactor() 925 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); in blendFactor() 926 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); in blendFactor() 934 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor() 935 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor() 936 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor() 986 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactorAlpha()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 925 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[0])); in blendFactor() 926 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[1])); in blendFactor() 927 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[2])); in blendFactor() 935 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactor() 936 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactor() 937 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactor() 987 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.invBlendConstant4W[3])); in blendFactorAlpha()
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