Searched refs:invLen (Results 1 – 2 of 2) sorted by relevance
262 const GLfloat invLen = 1.0F / numPixels; in NAME() local267 span.attrStepX[VARYING_SLOT_POS][3] = (invw1 - invw0) * invLen; in NAME()281 span.attrStepX[attr][c] = da * invLen; in NAME()
1098 skvm::F32 invLen = 1.0f / skvm::sqrt(dot(args[0], args[0])); in writeIntrinsicCall() local1099 return unary(args[0], [&](skvm::F32 x) { return x ** invLen; }); in writeIntrinsicCall()