Searched refs:invMaskB4Q (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | Constants.cpp | 174 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants() 175 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants() 176 invMaskB4Q[i][2] = ~maskB4Q[i][2]; in Constants() 177 invMaskB4Q[i][3] = ~maskB4Q[i][3]; in Constants() 178 invMaskB4Q[i][4] = ~maskB4Q[i][4]; in Constants() 179 invMaskB4Q[i][5] = ~maskB4Q[i][5]; in Constants() 180 invMaskB4Q[i][6] = ~maskB4Q[i][6]; in Constants() 181 invMaskB4Q[i][7] = ~maskB4Q[i][7]; in Constants()
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D | Constants.hpp | 37 byte8 invMaskB4Q[16]; member
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D | PixelRoutine.cpp | 790 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); in writeStencil() 819 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation() 824 fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); in stencilOperation() 1665 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor() 1683 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor() 1716 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor() 1732 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor() 1777 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); in writeColor() 1794 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask); in writeColor() 2394 (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); in writeColor()
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/external/swiftshader/src/Pipeline/ |
D | Constants.cpp | 176 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants() 177 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants() 178 invMaskB4Q[i][2] = ~maskB4Q[i][2]; in Constants() 179 invMaskB4Q[i][3] = ~maskB4Q[i][3]; in Constants() 180 invMaskB4Q[i][4] = ~maskB4Q[i][4]; in Constants() 181 invMaskB4Q[i][5] = ~maskB4Q[i][5]; in Constants() 182 invMaskB4Q[i][6] = ~maskB4Q[i][6]; in Constants() 183 invMaskB4Q[i][7] = ~maskB4Q[i][7]; in Constants()
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D | Constants.hpp | 39 byte8 invMaskB4Q[16]; member
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D | PixelRoutine.cpp | 767 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * cMask); in writeStencil() 797 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * zMask); in stencilOperation() 802 fail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * sMask); in stencilOperation() 1640 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); in writeColor() 2358 (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); in writeColor()
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