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Searched refs:invMaskD4X (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp198 invMaskD4X[i][0] = ~maskD4X[i][0]; in Constants()
199 invMaskD4X[i][1] = ~maskD4X[i][1]; in Constants()
200 invMaskD4X[i][2] = ~maskD4X[i][2]; in Constants()
201 invMaskD4X[i][3] = ~maskD4X[i][3]; in Constants()
DConstants.hpp41 dword4 invMaskD4X[16]; member
DPixelRoutine.cpp715 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth()
2308 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMa… in writeColor()
2337 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2520 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2537 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2556 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2573 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
/external/swiftshader/src/Pipeline/
DConstants.cpp200 invMaskD4X[i][0] = ~maskD4X[i][0]; in Constants()
201 invMaskD4X[i][1] = ~maskD4X[i][1]; in Constants()
202 invMaskD4X[i][2] = ~maskD4X[i][2]; in Constants()
203 invMaskD4X[i][3] = ~maskD4X[i][3]; in Constants()
DConstants.hpp43 dword4 invMaskD4X[16]; member
DPixelRoutine.cpp652 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + … in writeDepth32F()
2246 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2274 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2301 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2515 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2532 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2551 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2568 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()