Searched refs:invMaskD4X (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | Constants.cpp | 198 invMaskD4X[i][0] = ~maskD4X[i][0]; in Constants() 199 invMaskD4X[i][1] = ~maskD4X[i][1]; in Constants() 200 invMaskD4X[i][2] = ~maskD4X[i][2]; in Constants() 201 invMaskD4X[i][3] = ~maskD4X[i][3]; in Constants()
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D | Constants.hpp | 41 dword4 invMaskD4X[16]; member
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D | PixelRoutine.cpp | 715 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth() 2308 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMa… in writeColor() 2337 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor() 2520 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor() 2537 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor() 2556 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor() 2573 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
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/external/swiftshader/src/Pipeline/ |
D | Constants.cpp | 200 invMaskD4X[i][0] = ~maskD4X[i][0]; in Constants() 201 invMaskD4X[i][1] = ~maskD4X[i][1]; in Constants() 202 invMaskD4X[i][2] = ~maskD4X[i][2]; in Constants() 203 invMaskD4X[i][3] = ~maskD4X[i][3]; in Constants()
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D | Constants.hpp | 43 dword4 invMaskD4X[16]; member
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D | PixelRoutine.cpp | 652 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + … in writeDepth32F() 2246 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor() 2274 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor() 2301 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor() 2515 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor() 2532 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor() 2551 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor() 2568 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
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