Searched refs:invMaskW4Q (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | Constants.cpp | 188 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants() 189 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants() 190 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants() 191 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
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D | Constants.hpp | 39 word4 invMaskW4Q[16]; member
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D | PixelRoutine.cpp | 1593 value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8); in writeColor() 1611 value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8); in writeColor() 1849 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor() 1866 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor() 1885 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor() 1902 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
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/external/swiftshader/src/Pipeline/ |
D | Constants.cpp | 190 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants() 191 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants() 192 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants() 193 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
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D | Constants.hpp | 41 word4 invMaskW4Q[16]; member
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D | PixelRoutine.cpp | 685 zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q) + zMask * 8, 8); in writeDepth16() 1695 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor() 1712 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor() 1731 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor() 1748 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
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