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Searched refs:invMaskW4Q (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp188 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants()
189 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants()
190 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants()
191 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
DConstants.hpp39 word4 invMaskW4Q[16]; member
DPixelRoutine.cpp1593 value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8); in writeColor()
1611 value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8); in writeColor()
1849 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1866 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1885 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1902 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
/external/swiftshader/src/Pipeline/
DConstants.cpp190 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants()
191 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants()
192 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants()
193 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
DConstants.hpp41 word4 invMaskW4Q[16]; member
DPixelRoutine.cpp685 zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q) + zMask * 8, 8); in writeDepth16()
1695 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1712 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1731 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1748 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()