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Searched refs:invalidateTexImage (Results 1 – 15 of 15) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLTestInterface.cpp114 fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage); in GrGLTestInterface()
DGrGLTestInterface.h115 virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} in invalidateTexImage() function
/external/angle/src/libANGLE/
DContext_gl_4_autogen.h136 void invalidateTexImage(TextureID texturePacked, GLint level); \
DContext_gl.cpp2734 void Context::invalidateTexImage(TextureID texture, GLint level) in invalidateTexImage() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl420 glInvalidateTexImageFunc invalidateTexImage; variable
DglwInitGL44.inl257 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
DglwInitGL43.inl248 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
DglwInitGL45.inl323 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
DglwInitGL46.inl323 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
DglwImpl.inl3324 gl->invalidateTexImage(texture, level);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp358 ASSIGN("glInvalidateTexImage", invalidateTexImage); in initProcsDesktopGL()
1775 ASSIGN("glInvalidateTexImage", invalidateTexImage); in initProcsDesktopGL()
3146 invalidateTexImage = &glInvalidateTexImageNULL; in initProcsDesktopGLNULL()
4562 invalidateTexImage = &glInvalidateTexImageNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h587 PFNGLINVALIDATETEXIMAGEPROC invalidateTexImage = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl420 gl->invalidateTexImage = glInvalidateTexImage;
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp4978 context->invalidateTexImage(texturePacked, level); in GL_InvalidateTexImage()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl3084 m_gl.invalidateTexImage(texture, level);