Searched refs:invalidateTexImage (Results 1 – 15 of 15) sorted by relevance
114 fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage); in GrGLTestInterface()
115 virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} in invalidateTexImage() function
136 void invalidateTexImage(TextureID texturePacked, GLint level); \
2734 void Context::invalidateTexImage(TextureID texture, GLint level) in invalidateTexImage() function in gl::Context
420 glInvalidateTexImageFunc invalidateTexImage; variable
257 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
248 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
323 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
3324 gl->invalidateTexImage(texture, level);
358 ASSIGN("glInvalidateTexImage", invalidateTexImage); in initProcsDesktopGL()1775 ASSIGN("glInvalidateTexImage", invalidateTexImage); in initProcsDesktopGL()3146 invalidateTexImage = &glInvalidateTexImageNULL; in initProcsDesktopGLNULL()4562 invalidateTexImage = &glInvalidateTexImageNULL; in initProcsDesktopGLNULL()
587 PFNGLINVALIDATETEXIMAGEPROC invalidateTexImage = nullptr; variable
420 gl->invalidateTexImage = glInvalidateTexImage;
4978 context->invalidateTexImage(texturePacked, level); in GL_InvalidateTexImage()
3084 m_gl.invalidateTexImage(texture, level);