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Searched refs:invariantAll (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/compiler/translator/
DPragma.h14 STDGL() : invariantAll(false) {} in STDGL()
16 bool invariantAll; member
DVersionGLSL.cpp73 if (pragma.stdgl.invariantAll) in TVersionGLSL()
DDirectiveHandler.cpp75 mPragma.stdgl.invariantAll = true; in handlePragma()
DTranslatorGLSL.cpp68 getPragma().stdgl.invariantAll && in translate()
DBuildSPIRV.cpp89 const bool invariantAll = compiler->getPragma().stdgl.invariantAll; in IsInvariant() local
92 return type.isInvariant() || (IsShaderOut(type.getQualifier()) && invariantAll); in IsInvariant()
DOutputGLSLBase.cpp1259 if (pragma.stdgl.invariantAll) in WritePragma()
DCompiler.cpp510 mSymbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll); in setASTMetadata()
DParseContext.cpp2855 mDirectiveHandler.pragma().stdgl.invariantAll) in parseSingleDeclaration()
/external/angle/src/compiler/translator/tree_ops/vulkan/
DDeclarePerVertexBlocks.cpp382 if (compiler->getPragma().stdgl.invariantAll) in DeclarePerVertexBlocks()