Searched refs:invariantAll (Results 1 – 9 of 9) sorted by relevance
14 STDGL() : invariantAll(false) {} in STDGL()16 bool invariantAll; member
73 if (pragma.stdgl.invariantAll) in TVersionGLSL()
75 mPragma.stdgl.invariantAll = true; in handlePragma()
68 getPragma().stdgl.invariantAll && in translate()
89 const bool invariantAll = compiler->getPragma().stdgl.invariantAll; in IsInvariant() local92 return type.isInvariant() || (IsShaderOut(type.getQualifier()) && invariantAll); in IsInvariant()
1259 if (pragma.stdgl.invariantAll) in WritePragma()
510 mSymbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll); in setASTMetadata()
2855 mDirectiveHandler.pragma().stdgl.invariantAll) in parseSingleDeclaration()
382 if (compiler->getPragma().stdgl.invariantAll) in DeclarePerVertexBlocks()