Searched refs:invertY (Results 1 – 8 of 8) sorted by relevance
418 boolean invertY = FALSE; in get_viewport_prescale() local480 invertY = TRUE; in get_viewport_prescale()491 if (invertY) { in get_viewport_prescale()511 if (invertY) { in get_viewport_prescale()582 if (invertY) in get_viewport_prescale()
132 const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0); in blit_nearest() local307 if (invertY) { in blit_nearest()533 const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0); in blit_linear() local643 if (invertY) { in blit_linear()
292 invertY(false),447 invertY = invert; in setInvertY()448 if (invertY) in setInvertY()451 bool getInvertY() const { return invertY; } in getInvertY()995 bool invertY; variable
262 MERGE_TRUE(invertY); in mergeModes()
292 invertY(false),456 invertY = invert; in setInvertY()457 if (invertY) in setInvertY()460 bool getInvertY() const { return invertY; } in getInvertY()1064 bool invertY; variable
314 MERGE_TRUE(invertY); in mergeModes()
280 gl::Rectangle ClipRectToScissor(const gl::State &glState, const gl::Rectangle &rect, bool invertY);
933 gl::Rectangle ClipRectToScissor(const gl::State &glState, const gl::Rectangle &rect, bool invertY) in ClipRectToScissor() argument953 if (invertY) in ClipRectToScissor()