Searched refs:ir3_has_binning_vs (Results 1 – 4 of 4) sorted by relevance
137 if (ir3_has_binning_vs(&key->key)) { in ir3_cache_lookup()
696 ir3_has_binning_vs(const struct ir3_shader_key *key) in ir3_has_binning_vs() function
227 if ((v->type == MESA_SHADER_VERTEX) && ir3_has_binning_vs(&v->key)) in needs_binning_variant()
2143 !ir3_has_binning_vs(&key)) { in tu_pipeline_builder_compile_shaders()