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Searched refs:ir3_point_sprite (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_gallium.h58 ir3_point_sprite(const struct ir3_shader_variant *fs, int i, in ir3_point_sprite() function
/external/mesa3d/src/gallium/drivers/freedreno/a3xx/
Dfd3_program.c378 if (ir3_point_sprite(fp, j, emit->sprite_coord_enable, &coord_mode)) { in fd3_program_emit()
/external/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_program.c482 if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable, &coord_mode)) { in fd4_program_emit()
/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_program.c628 if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable, &coord_mode)) { in fd5_program_emit()
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_program.c1006 if (ir3_point_sprite(fs, j, sprite_coord_enable, &coord_mode)) { in emit_interp_state()