Home
last modified time | relevance | path

Searched refs:ir3_shader_debug (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/freedreno/ir3/
Dir3_compiler.h134 enum ir3_shader_debug { enum
153 extern enum ir3_shader_debug ir3_shader_debug;
158 if (ir3_shader_debug & IR3_DBG_DISASM) in shader_debug_enabled()
162 case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS); in shader_debug_enabled()
163 case MESA_SHADER_TESS_CTRL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS); in shader_debug_enabled()
164 case MESA_SHADER_TESS_EVAL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TES); in shader_debug_enabled()
165 case MESA_SHADER_GEOMETRY: return !!(ir3_shader_debug & IR3_DBG_SHADER_GS); in shader_debug_enabled()
166 case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS); in shader_debug_enabled()
167 case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS); in shader_debug_enabled()
177 if (ir3_shader_debug & IR3_DBG_OPTMSGS) { in ir3_debug_print()
Dir3_compiler.c52 DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0)
54 enum ir3_shader_debug ir3_shader_debug = 0; variable
67 ir3_shader_debug = debug_get_option_ir3_shader_debug(); in ir3_compiler_create()
Dir3_disk_cache.c51 if (ir3_shader_debug & IR3_DBG_NOCACHE) in ir3_disk_cache_init()
70 const uint64_t driver_flags = ir3_shader_debug; in ir3_disk_cache_init()
Dir3_nir.c286 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()
319 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()
349 !(ir3_shader_debug & IR3_DBG_NOFP16)) { in ir3_nir_post_finalize()
420 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
530 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
Dir3_nir_analyze_ubo_ranges.c140 if (ir3_shader_debug & IR3_DBG_NOUBOOPT) in gather_ubo_ranges()
Dir3_cp.c579 !(ir3_shader_debug & IR3_DBG_FORCES2EN)) { in instr_cp()
Dir3_postsched.c36 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
Dir3_ra.c38 #define RA_DEBUG (ir3_shader_debug & IR3_DBG_RAMSGS)
1409 if (ir3_shader_debug & IR3_DBG_OPTMSGS) { in ra_precolor()
Dir3_shader.c252 if (ir3_shader_debug & IR3_DBG_DISASM) { in create_variant()
Dir3_sched.c35 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_cmdline.c305 ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; in main()
384 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()
390 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()
Dir3_gallium.c175 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_create()
262 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_create_compute()