Searched refs:ir3_shader_debug (Results 1 – 12 of 12) sorted by relevance
134 enum ir3_shader_debug { enum153 extern enum ir3_shader_debug ir3_shader_debug;158 if (ir3_shader_debug & IR3_DBG_DISASM) in shader_debug_enabled()162 case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS); in shader_debug_enabled()163 case MESA_SHADER_TESS_CTRL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS); in shader_debug_enabled()164 case MESA_SHADER_TESS_EVAL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TES); in shader_debug_enabled()165 case MESA_SHADER_GEOMETRY: return !!(ir3_shader_debug & IR3_DBG_SHADER_GS); in shader_debug_enabled()166 case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS); in shader_debug_enabled()167 case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS); in shader_debug_enabled()177 if (ir3_shader_debug & IR3_DBG_OPTMSGS) { in ir3_debug_print()
52 DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0)54 enum ir3_shader_debug ir3_shader_debug = 0; variable67 ir3_shader_debug = debug_get_option_ir3_shader_debug(); in ir3_compiler_create()
51 if (ir3_shader_debug & IR3_DBG_NOCACHE) in ir3_disk_cache_init()70 const uint64_t driver_flags = ir3_shader_debug; in ir3_disk_cache_init()
286 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()319 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()349 !(ir3_shader_debug & IR3_DBG_NOFP16)) { in ir3_nir_post_finalize()420 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()530 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
140 if (ir3_shader_debug & IR3_DBG_NOUBOOPT) in gather_ubo_ranges()
579 !(ir3_shader_debug & IR3_DBG_FORCES2EN)) { in instr_cp()
36 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
38 #define RA_DEBUG (ir3_shader_debug & IR3_DBG_RAMSGS)1409 if (ir3_shader_debug & IR3_DBG_OPTMSGS) { in ra_precolor()
252 if (ir3_shader_debug & IR3_DBG_DISASM) { in create_variant()
35 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
305 ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; in main()384 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()390 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()
175 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_create()262 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_create_compute()