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Searched refs:ir_var_shader_out (Results 1 – 25 of 34) sorted by relevance

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/external/mesa3d/src/compiler/glsl/
Dir_set_program_inouts.cpp76 var->data.mode == ir_var_shader_out || in is_shader_inout()
129 assert(var->data.mode == ir_var_shader_out); in mark()
165 var->data.mode == ir_var_shader_out && !var->data.patch) { in mark_whole_variable()
234 var->data.mode == ir_var_shader_out && !var->data.patch) { in try_mark_partial_variable()
330 if (var->data.mode == ir_var_shader_out) in is_multiple_vertices()
Dlink_varyings.cpp56 ((var->data.mode == ir_var_shader_out && in get_varying_type()
132 if (!var || var->data.mode != ir_var_shader_out) in process_xfb_layout_qualifiers()
161 if (!var || var->data.mode != ir_var_shader_out) in process_xfb_layout_qualifiers()
435 if (var->data.mode == ir_var_shader_out) in compute_variable_location_slot()
632 if (var->data.mode == ir_var_shader_out) { in validate_explicit_variable_location()
705 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out }; in validate_first_and_last_interface_explicit_locations()
753 if (var == NULL || var->data.mode != ir_var_shader_out) in cross_validate_outputs_to_inputs()
2365 assert(var->data.mode == ir_var_shader_out); in process()
2585 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); in reserved_varying_slot()
2729 canonicalize_shader_io(producer->ir, ir_var_shader_out); in assign_varying_locations()
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Dlink_interface_blocks.cpp322 case ir_var_shader_out: in validate_intrastage_interface_blocks()
395 ir_var_shader_out); in validate_interstage_inout_blocks()
441 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out) in validate_interstage_inout_blocks()
Dglsl_symbol_table.cpp46 case ir_var_shader_out: in add_interface()
71 case ir_var_shader_out: in get_interface()
Dlower_distance.cpp147 if (ir->data.mode == ir_var_shader_out) { in visit()
179 (ir->data.mode == ir_var_shader_out && in visit()
620 if (ir->data.mode == ir_var_shader_out) { in visit()
Dopt_dead_code.cpp97 entry->var->data.mode != ir_var_shader_out && in do_dead_code()
Dbuiltin_variables.cpp416 return add_variable(name, type, precision, ir_var_shader_out, slot); in add_output()
427 return add_index_variable(name, type, precision, ir_var_shader_out, slot, in add_index_output()
528 case ir_var_shader_out: in add_index_variable()
574 case ir_var_shader_out: in add_variable()
1567 GLSL_PRECISION_NONE, ir_var_shader_out, -1); in generate_varyings()
1578 ir_var_shader_out, fields[i].location); in generate_varyings()
Dast_to_hir.cpp222 remove_per_vertex_blocks(instructions, state, ir_var_shader_out); in _mesa_ast_to_hir()
846 if (var && var->data.mode == ir_var_shader_out && !var->data.patch) { in validate_assignment()
2023 if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_shader_out) in do_hir()
2710 return var->data.mode == ir_var_shader_out; in is_varying_var()
2716 return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in; in is_varying_var()
2738 var->data.mode == ir_var_shader_out) in is_allowed_invariant()
3105 if (mode != ir_var_shader_in && mode != ir_var_shader_out) in validate_interpolation_qualifier()
3119 if (mode == ir_var_shader_out) { in validate_interpolation_qualifier()
3243 if (var->data.mode == ir_var_shader_out) { in apply_explicit_location()
3256 if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) { in apply_explicit_location()
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Dlower_output_reads.cpp93 if (ir->var->data.mode != ir_var_shader_out || ir->var->data.fb_fetch_output) in visit()
Dlinker.cpp2354 if (var->data.mode == ir_var_shader_out && in link_output_variables()
2858 ? ir_var_shader_in : ir_var_shader_out; in assign_attribute_or_color_locations()
3277 if ((var == NULL) || (var->data.mode != ir_var_shader_out)) in match_explicit_outputs_to_inputs()
3337 if (var == NULL || var->data.mode != ir_var_shader_out) { in store_fragdepth_layout()
3389 if (var && var->data.mode == ir_var_shader_out) in check_image_resources()
3699 } else if ((in->data.mode == ir_var_shader_out && in create_shader_variable()
3705 } else if ((in->data.mode == ir_var_shader_out && in create_shader_variable()
3894 ((var->data.mode == ir_var_shader_out && in inout_has_same_location()
3928 case ir_var_shader_out: in add_interface_variables()
3955 (stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out); in add_interface_variables()
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Dopt_dead_builtin_varyings.cpp527 varying_info_visitor info(ir_var_shader_out, true); in lower_fragdata_array()
556 varying_info_visitor producer_info(ir_var_shader_out); in do_dead_builtin_varyings()
Dlower_vector_derefs.cpp83 deref->variable_referenced()->data.mode == ir_var_shader_out) { in visit_enter()
Dlower_xfb_varying.cpp230 = new(mem_ctx) ir_variable(type, new_var_name, ir_var_shader_out); in lower_xfb_varying()
Dlower_if_to_cond_assign.cpp146 var->data.mode == ir_var_shader_out) in check_ir_node()
Dlower_blend_equation_advanced.cpp478 ir_var_shader_out); in lower_blend_equation_advanced()
510 if (!var || var->data.mode != ir_var_shader_out) in lower_blend_equation_advanced()
Dast_array_index.cpp224 array->variable_referenced()->data.mode == ir_var_shader_out && in _mesa_ast_array_index_to_hir()
Dopt_dead_code_local.cpp129 if (entry->lhs->data.mode == ir_var_shader_out) { in visit_leave()
Dopt_tree_grafting.cpp366 lhs_var->data.mode == ir_var_shader_out || in tree_grafting_basic_block()
Dlower_packed_varyings.cpp625 if (this->mode == ir_var_shader_out) { in lower_rvalue()
909 if (mode == ir_var_shader_out) { in lower_packed_varyings()
Dopt_structure_splitting.cpp108 var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) in get_variable_entry()
Dloop_unroll.cpp151 case ir_var_shader_out: in visit_enter()
Dlower_variable_index_to_cond_assign.cpp409 case ir_var_shader_out: in storage_type_needs_lowering()
/external/mesa3d/src/compiler/glsl/tests/
Dbuiltin_variable_test.cpp150 case ir_var_shader_out: in no_invalid_variable_modes()
198 if (var->data.mode != ir_var_shader_out) in TEST_F()
271 if (var->data.mode != ir_var_shader_out) in TEST_F()
368 if (var->data.mode != ir_var_shader_out) in TEST_F()
Dinvalidate_locations_test.cpp162 ir_var_shader_out); in TEST_F()
184 ir_var_shader_out); in TEST_F()
Dvaryings_test.cpp321 ir_var_shader_out); in TEST_F()

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