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Searched refs:iris_shader_state (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/iris/
Diris_context.h471 struct iris_shader_state { struct
700 struct iris_shader_state shaders[MESA_SHADER_STAGES];
Diris_state.c2018 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_bind_sampler_states()
2044 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_upload_sampler_states()
2745 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_set_shader_images()
2854 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_set_sampler_views()
2922 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL]; in iris_set_tess_state()
2947 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX]; in iris_set_clip_state()
2948 struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY]; in iris_set_clip_state()
2949 struct iris_shader_state *tshs = &ice->state.shaders[MESA_SHADER_TESS_EVAL]; in iris_set_clip_state()
3210 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_set_constant_buffer()
3260 struct iris_shader_state *shs = &ice->state.shaders[stage]; in upload_sysvals()
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Diris_resolve.c87 struct iris_shader_state *shs, in resolve_sampler_views()
119 struct iris_shader_state *shs, in resolve_image_views()
168 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_predraw_resolve_inputs()
Diris_program.c1181 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX]; in iris_update_compiled_vs()
1387 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL]; in iris_update_compiled_tcs()
1516 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL]; in iris_update_compiled_tes()
1636 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_GEOMETRY]; in iris_update_compiled_gs()
1751 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT]; in iris_update_compiled_fs()
1828 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_update_pull_constant_descriptors()
2030 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE]; in iris_update_compiled_cs()
/external/mesa3d/docs/relnotes/
D19.1.0.rst2929 - iris: move iris_shader_state from ice->shaders.state to
2931 - iris: Move things to iris_shader_state