Searched refs:isAbandoned (Results 1 – 10 of 10) sorted by relevance
70 if (this->isAbandoned()) { in createTexture()99 if (this->isAbandoned()) { in createTexture()145 if (this->isAbandoned()) { in createTexture()169 if (this->isAbandoned()) { in createApproxTexture()205 SkASSERT(!this->isAbandoned()); in refScratchTexture()241 if (this->isAbandoned()) { in wrapBackendTexture()252 if (this->isAbandoned()) { in wrapRenderableBackendTexture()262 return this->isAbandoned() ? nullptr : fGpu->wrapBackendRenderTarget(backendRT); in wrapBackendRenderTarget()268 return this->isAbandoned() ? nullptr : fGpu->wrapVulkanSecondaryCBAsRenderTarget(imageInfo, in wrapVulkanSecondaryCBAsRenderTarget()276 if (this->isAbandoned() || !resource) { in assignUniqueKeyToResource()[all …]
81 if (this->isAbandoned() || !proxy) { in assignUniqueKeyToProxy()112 if (this->isAbandoned()) { in removeUniqueKeyFromProxy()123 if (this->isAbandoned()) { in findProxyByUniqueKey()152 if (this->isAbandoned()) { in findOrCreateProxyByUniqueKey()189 if (this->isAbandoned()) { in createTextureProxy()279 if (this->isAbandoned()) { in createMipMapProxy()459 if (this->isAbandoned()) { in wrapBackendTexture()491 if (this->isAbandoned()) { in wrapRenderableBackendTexture()520 if (this->isAbandoned()) { in wrapBackendRenderTarget()543 if (this->isAbandoned()) { in wrapBackendTextureAsRenderTarget()[all …]
284 bool isAbandoned() const { in isAbandoned() function
226 bool isAbandoned() const { in isAbandoned() function
54 if (this->isAbandoned()) { in createTexture()125 if (this->isAbandoned()) { in createTexture()152 if (this->isAbandoned()) { in createCompressedTexture()167 if (this->isAbandoned()) { in createTexture()228 if (this->isAbandoned()) { in createApproxTexture()255 SkASSERT(!this->isAbandoned()); in findAndRefScratchTexture()273 SkASSERT(!this->isAbandoned()); in findAndRefScratchTexture()295 if (this->isAbandoned()) { in wrapBackendTexture()305 if (this->isAbandoned()) { in wrapCompressedBackendTexture()318 if (this->isAbandoned()) { in wrapRenderableBackendTexture()[all …]
53 if (this->isAbandoned() || !proxy) { in assignUniqueKeyToProxy()95 if (this->isAbandoned()) { in removeUniqueKeyFromProxy()105 if (this->isAbandoned()) { in findProxyByUniqueKey()128 if (this->isAbandoned()) { in testingOnly_createInstantiatedProxy()168 if (this->isAbandoned()) { in testingOnly_createInstantiatedProxy()207 if (this->isAbandoned()) { in findOrCreateProxyByUniqueKey()264 if (this->isAbandoned()) { in createProxyFromBitmap()404 if (this->isAbandoned()) { in createProxy()451 if (this->isAbandoned()) { in createCompressedTextureProxy()496 if (this->isAbandoned()) { in wrapBackendTexture()[all …]
283 bool isAbandoned() const;
365 bool isAbandoned() const { in isAbandoned() function
75 bool isAbandoned() const { return fIsAbandoned; } in isAbandoned() function
148 if (fSubRun->strike()->isAbandoned()) { in VertexRegenerator()