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Searched refs:isBufferAccessValidationEnabled (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES.h798 if (!context->isBufferAccessValidationEnabled()) in ValidateDrawArraysAttribs()
821 if (!context->isBufferAccessValidationEnabled()) in ValidateDrawInstancedAttribs()
1011 if (context->isBufferAccessValidationEnabled() && primcount > 0) in ValidateDrawElementsCommon()
DVertexArray.h264 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled() function
DVertexArray.cpp86 if (context->isBufferAccessValidationEnabled()) in setAttribBinding()
DContext.h591 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled() function
DContext.cpp9113 if (context->isBufferAccessValidationEnabled()) in updateVertexElementLimits()
9162 ASSERT(context->isBufferAccessValidationEnabled()); in updateVertexElementLimitsImpl()
DvalidationES.cpp586 (context->isWebGL() || context->isBufferAccessValidationEnabled())) in ValidateProgramDrawStates()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1328 vertexArray->isBufferAccessValidationEnabled()); in SerializeVertexArray()