Searched refs:isBufferAccessValidationEnabled (Results 1 – 7 of 7) sorted by relevance
798 if (!context->isBufferAccessValidationEnabled()) in ValidateDrawArraysAttribs()821 if (!context->isBufferAccessValidationEnabled()) in ValidateDrawInstancedAttribs()1011 if (context->isBufferAccessValidationEnabled() && primcount > 0) in ValidateDrawElementsCommon()
264 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled() function
86 if (context->isBufferAccessValidationEnabled()) in setAttribBinding()
591 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled() function
9113 if (context->isBufferAccessValidationEnabled()) in updateVertexElementLimits()9162 ASSERT(context->isBufferAccessValidationEnabled()); in updateVertexElementLimitsImpl()
586 (context->isWebGL() || context->isBufferAccessValidationEnabled())) in ValidateProgramDrawStates()
1328 vertexArray->isBufferAccessValidationEnabled()); in SerializeVertexArray()